So one of the biggest things I didn’t like about using ability scores AND modifiers instead of just the modifiers was having to look up at what point your modifiers increase when raising your ability scores.
And I JUST realized… you don’t actually need to do that at all, because it’s all in your starting spread: you’ve got the point where -1 becomes 0 (8 and 9), the point where 0 becomes +1 (12 and 13), and the point where +1 becomes +2 (15 and 16). If you can just remember 18=+3, then you’ve got the rest right there on your character sheet.
Well played, Adam and Sage, well played.
Also, you get +1 to ability scores each level, which is a very elegant way of allowing characters to increase attributes without using a move to do so.
Heh. You’re welcome!
Yeah, I think the starting stat spreads were incredibly clever in how they are laid out. Definitely a nice touch of the game.
I wish I could say we considered half this stuff, but some of it is just happy coincidence.
Sometimes the right words or numbers just fall out of your head onto the page.
So clever, AND humble!
Sage LaTorra You make that claim a lot? I must admit that one of the only things I disliked about this game was the ability scores. Until I had the same realization as Ben Wray.
It seems so well thought through that it can’t possibly be a coincidence 😉
We knew we wanted the scores and modifiers to matter, but a lot of this other stuff more or less fell out of it.