This is a more complete version of my rules for building your own class a la carte, by picking moves.

This is a more complete version of my rules for building your own class a la carte, by picking moves.

This is a more complete version of my rules for building your own class a la carte, by picking moves. I have it set up to play like a draft, and I think it will be fun and workable.

But who knows? So anybody who tries it, let me know.

And heck, let’s test it here, if 4 or 5 of you are willing. Let’s just do a draft, make the characters, see if they work, if there are issues or questions. When we’re done building the characters, we can do some leveling up to see what happens too.

Speak up if you want to make a character a new way!

2 thoughts on “This is a more complete version of my rules for building your own class a la carte, by picking moves.”

  1. There goes. I tried to replicate a d20 Monk I played once or twice, years ago. I think it worked quite well. 

    Brother V.

    Valentino Valentini de Val-Hautain renounced his name when he took the cloth. He joined a wandering monastic order only known as The Sublime Seneschals. Dedicated to Mother Justice, thesetroubleshooters go wherever they’re needed, righting the wrongs and defeating evil. 

    STR 16/+1

    DEX 12/+0

    CON 13/+1

    WIS 15/+1

    INT 9/+0

    CHA 8/-1

    HP 19 

    Damage d8

    Load 9

    Bonds 3

    Race: Human

    When you pray for guidance, even for a moment, and ask “What here is evil?” the GM will tell you, honestly. (Human)

    Alignment: Good

    Show mercy

    Starting moves

    (damage die)

    Lay on hands (Paladin)

    Signature weapon: fists (Fighter)

    Unemcumbered, unarmed (Barbarian)

    Charming and open (Bard)

    Gear (Adventurer package)

    Dungeon rations

    Plain clothing, bag of books and 2 healing potions

    Spear

    Antitoxins

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