The coin of Dis is a small soft metal token called the Favor. Each such token is an embodiment of the Sultana’s goodwill.
When you speak your need and sacrifice some Favors roll +1 for every full 100 Favors you sacrifice. On a 6-, the Sultana becomes aware of your exploits but does not intervene. On a 7-9, choose three. On a 10+, choose all but one:
* her intervention arrives in a timely fashion
* your party will remain safe during the intervention
* her intervention helps your party achieve its goal
* you do not exhaust the Sultana’s goodwill
* the sacrifice of Favors pays your debt to the Sultana in full
Man, I just just introduced something like this into my current game. Great minds and all that!
How does yours go? Any ideas I can steal? 🙂
Except from play:
“Indeed,” I reply to Shanna. “The captain of a ship of the royal fleet is empowered to commission able bodied subjects of the crown for up to a fortnight or, if need be, impress them aboard said ship for up to one hundred and one days in times of peace.” Turning to Xeno, I go on explaining, “Those so impressed are traditionally given a coin bearing the king’s crest. Most use it to buy passage to their home but the coin itself is a token of the crown’s obligation and, as such, can sometimes buy consideration that a regular coin could not. If you’re curious, you should ask Shrike about his coin.”
I want something more dire on a 6 but I like it.
Depending on how you’re playing the Sultana, and what the exploits are, her awareness could be pretty dire indeed.
Maybe she intervenes, but not on your behalf.
Marshall Miller that’s the Indigo Galleon play-by-post right? I need to catch up on that…
Ooh I’m going to steal this. Since I’ve already got a game running in Dis (and the players have been paid in silver stamped with the Fleshtakers’ sigil), I think I’ll make each Favor worth 100s, so you sacrifice one for one.
Maybe one Favor is the reward for helping a road warden?