I have the world of dungeons – planarch codex, how is it supposed to be used?

I have the world of dungeons – planarch codex, how is it supposed to be used?

I have the world of dungeons – planarch codex, how is it supposed to be used? You still use dungeon world’s basic moves?

Also, how does it works the magic? I see there is Ritual and Summoning, you just have to create and “effect” following your imagination?

thank you!

7 thoughts on “I have the world of dungeons – planarch codex, how is it supposed to be used?”

  1. You can use Planarch’s Codex with Dungeon World straight up, or the World of Dungeon game that came with the Dungeon World kickstarter and will be publicly available ANY TIME now.

    Regarding Ritual and Summoning in World of Dungeons, yeah, there’s a lot of imagination and judgement call required, like, the wizard wants to be able to summon a fire elemental, okay, cool, as an GM ask yourself “How do I want to handle this that is both awesome for the wizard but doesn’t trivialize the other characters, either?” For rituals, use the same principles, and fit your vision of how magic works in the world, when figuring out the requirements. And all that’s just for World of Dungeons, if you’re using Dungeon World proper just stick with the game’s existing system. (Where, admittedly, the wizard Ritual move requires the exact same adjudication.)

  2. thank you Ben Wray I don’t have world of dungeons, but I have the character sheet for Planes of dungeon (I don’t know if it is the correct name) by Jonathan Walton .

    so, that’s where my questions came from. I was wondering if I could play it using just the information provided on the sheet, or if it is implitly needed to use dungeon world as a base (expecially I’m thinking about basic moves).

  3. There isn’t a WHOLE lot more on the actual World of Dungeons sheet, but really you could do worse than filling in the blanks with Dungeon World if you wanted to.

  4. Really “defy danger” is the only basic move of World of Dungeons, though. 12+ awesome success, 10-11 success, 7-9 mixed success, 6- fail.

  5. oh, very good! that’s the kind of thing I probably wanted to hear, because that’s how I wanted to play it: very light rules + imagination.

    Thank you again, you have been very helpful!

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