Had anyone attempted to port over class options and feats from D&D 5E to Dungeon World?
I’m not looking for an exact science, just having more options for my players to choose from within each class.
Ultimately I’d like to have a larger list of options for players as they level up, besides just an advanced move our attribute buff.
Can you explain how this differs from choosing new class moves?
Aaron Griffin It doesn’t differ, just wanting more options.
There are a plethora of alternate classes on drivethrurpg
Class Warfare can help you level up forever. Its just a book of moves
I second Class Warfare. The best way to offer players options when they level – is ask them what they want to do then make a custom move. 200% easier than making up a huge list of options that never get used.
Listen to Aaron Griffin. He is wise in these matters.