Crowdsourcing help for Dungeon Rations Zine needed!
Rich, detailed storytelling/scene setting is something that many GMs struggle with, myself included. That is why I’m making this zine! I’m aware of the fact that it is a delicate balance. Being overly focused on details makes for boring play or distracts the players. I would love to get the community’s thoughts on detailed storytelling in general!
GMs: what is your best piece of advice (yours or someone else’s) on describing scenes with effective details? Why do you use details?
If you have any other thoughts on detail-oriented storytelling / GM-ing, please contribute.
Use as many senses as you can. Draw attention to senses your players may be forgetting.
Describe actionable environments. Each of your impressions should pull the players towards them.
Add both choices and questions for players and gm to explore.
Gerard Snow Do you have an example of choices and questions when describing a scene?
Yochai Gal What do you consider “actionable environments”? Examples?
Greg Soper Any one of these adventures is a good example of questions and choices.
https://drive.google.com/drive/mobile/folders/0B7cav44145d9fklDd3p3TFFhbU1NZ0JUTlhQcDJOYUlhUUxDZHdTWlF1eElRTUlyWVRfQ0U?usp=sharing
Gerard Snow What adventures?
Greg Soper forgot the copy-paste oops.