Hey friends,
Are there any good kingdom building mechanics for DW?
I was starting to brainstorm some ideas for a campaign where the players would be nobles clearing out the wilderness around a newly acquired castletown, a la Pathfinder: Kingmaker or D&D Birthright. Both of those games have way too complex mechanics for that (in my opinion), so I was trying to come up with something more rules lite.
I was looking at No Country for Old Kobolds and even the Hardholder and Chopper from Apocalypse World (the latter two seem a bit too lite to me), but I bet there are some games that are off my radar and/or someone that’s already tread these waters for DW.
Any suggestions/advice?
drivethrurpg.com – Strongholds – A Dungeon World Guidebook
#Stonetop revolves around town-building. You can find the rules and setup here, along with a (rather meandering) conversation about how it might get applied to larger scale kingdom building.
Happy to answer questions!
plus.google.com – Draft of the Steading Playbook chapter. I’ve posted various versions of the …
Check out no country dor old kobolds
I started making a kingdom building supplement a few years back (inspired by No Country for Old Kobolds). Needs work, but feel free to take a look:
drive.google.com – Dungeon Kingdom.docx
Bump for Old Kobolds