Thunder Drake (big mean lizard-thing)
HP 20, Armor 3 (scales & crest)
Gore, trample, swat: d10+3 damage (hand, close, forceful, messy, 1 piercing)
Special qualities: lightning-proof, hard of hearing
• Dig through dirt
• Gnaw on stone
• Sometimes: belch forth a zolt of lightning (reach, ignores armor, forceful)
Instinct: to protect its turf
When the you are near a thunder drake when it bellows, roll +CON: on a 10+, choose 1; on a 7-9, choose 2; on a miss, all three.
• Drop what you’re holding and cover your ears
• Stagger back a few steps
• You’re deafened and disoriented for a few moments
Sometimes, out on the Flats, you’ll see what looks to be small hills in the distance. I advise you to steer clear. They probably aren’t hills, really, but huge piles of dirt that a thunder drake has moved as it digs. And hoo boy, you do not want to stumble into of one them on their home turf.
Something interesting: thunder drakes mostly eat grass and shrubs, but they have a taste for certain stones. They split their time between grazing, sleeping and digging for those rocks.
Something useful: They’ve particularly got a taste for metal ores, especially copper ore. But they love aetherium, which is copper alloyed with lightning. If they find a vein of natural aetherium or man-made bits, they’ll chew it right up and spend the next few days belching lighting bolts.