A little refinement to my player’s guide for Stonetop.

A little refinement to my player’s guide for Stonetop.

A little refinement to my player’s guide for Stonetop.

I think the player’s agenda, principles, triggering moves, and “when in doubt” part is pretty applicable to most PbtA games. It dawns on me as I write this that this could also be a place to define a couple things like “+1 forward” what it means to hold and spend X.

The “If You Want To…” section is based on feedback from a few playtest groups. Many of the long-term mechanics of the game are subtle enough that it’s not always obvious what you should do if you want to achieve X. Hopefully this helps?

https://goo.gl/FgkUey

6 thoughts on “A little refinement to my player’s guide for Stonetop.”

  1. Changes just made to the lefthand column:

    * Moved “When in Doubt” up to step

    * Expanded on the last bullet, based on feedback from my players

    * Added a quick blurb about +X forward/ongoing and “hold X”

  2. This is absolutely excellent. It’s a crash-course on the necessities and the niceties, and I could easily see this being read as a group starts their first session. Nice work!

  3. Thomas Berton yup. I’ve been asking folks to commit to 3 sessions + feedback before granting access to the playtest community. If that’s something you and your group are interested in, let me know!

Comments are closed.