A little refinement to my player’s guide for Stonetop.
I think the player’s agenda, principles, triggering moves, and “when in doubt” part is pretty applicable to most PbtA games. It dawns on me as I write this that this could also be a place to define a couple things like “+1 forward” what it means to hold and spend X.
The “If You Want To…” section is based on feedback from a few playtest groups. Many of the long-term mechanics of the game are subtle enough that it’s not always obvious what you should do if you want to achieve X. Hopefully this helps?