My first attempt at a custom move. Intended for seafaring or island stranded folks. How would you change this?
When you resist the overwhelming waves roll + STR. On a hit you are tossed to a dry, safe place.
On a 10+ choose both.
On a 7-9 choose 1.
On a 6- the waves do what they please.
-You do not lose anything valuable.
-You have sustained no major injuries.
Edited version
Format wise, you should stick the options after the 10+ result, for clarity.
Powerful move, I like it! Gives a unique flavor to the menace of the waves. I’d make a further suggestion to sharpen the miss result: “the sea takes what it wills”.
Andy Hauge Thanks for the tips. I’ll change it.
A great move! It is very evocative and gives the players clear expectations of what might be at stake when they are rolling the dice.
I’d consider the trigger though – right now, it is triggered by something the waves do, instead of by PC action. Even simply rewording it to “When you are overcome by the waves” clarifies this – presumably they’ve failed something at the point of being overcome.
But perhaps i’d back up a beat in the fiction, to before the moment where they are assumed to be overcome: “When you resist the overwhelming waves….”
Then look at the hit condition – i’d make the first option you listed the default hit condition – winning that roll but still being stuck in the waves is a poor hit.
And i’d reconsider the middle option as well – they may risk losing moire than food: perhaps some item they carry, or their friends…
When you resist the overwhelming waves, roll + STR. On a hit, you are tossed to a dry, safe place. On a 10+, choose 1:
*You do not lose anything important.
*You do not sustain major injuries.
On a miss, the waves are not kind.
Andrew Fish Excellent suggestions! Thanks, I’ll make the edits.
6- : You take damage and lose your stuff.
7-9: choose 1
10+ : no damage and you have your stuff.