I don’t know how much interest there will be in this, but I have edited all of the Forth World Playbooks from their…

I don’t know how much interest there will be in this, but I have edited all of the Forth World Playbooks from their…

I don’t know how much interest there will be in this, but I have edited all of the Forth World Playbooks from their original Legal page like to two page Letter size. I have also edited them somewhat and added a few things as well. I did not design or create these sheets, nor the Forth Word setting rules, but this is a great way to play an Earthdawn styled game within Dungeon World!

https://drive.google.com/open?id=0B1p6JEstpaeNcHhVOVpQWUMxNW8

6 thoughts on “I don’t know how much interest there will be in this, but I have edited all of the Forth World Playbooks from their…”

  1. Some nitpicks in the basic move section:

    o Hack and Slash isn’t using the rephrasing from v1.4. Without it, some playbook and racial moves won’t make sense.

    o Misspelling of “Volley” and “Discern Realities”.

    o Spout Lore missing.

    o Aid and Interfere was also changed in v1.4.

  2. Ok, I have updated the files! Thank you all for your comments. I totally missed Spout Lore! Also, you will note that the Create Art move has been altered. I did this on purpose because I am not using the Greeting Ritual move, I think it is too complex and it should be a role playing element, not a move. So I have altered the Create art to allow it to show that a character is not Horror Marked. The Bonus now adds to Parley instead.

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