Okay. Trying this one on for size.

Okay. Trying this one on for size.

Okay. Trying this one on for size.

When you call your ancestors with a haka, state your intent and roll +Cha, adding plus one if you actually do the haka at the game table.

On a 10+ the spirits are with you, hold three until your stated action is completed or until the next sunset. Spend hold for plus one to any roll.

On 7-9 hold one but choose one

* you draw unwanted attention from the spirit realm

* the spirits demand a sacrifice, choose a stat debility that lasts until you can be cleansed

* the spirits of your enemies also hear your invocation and help them as well – the party takes -1 forward .

On a miss… The GM makes a hard move governed by the spirits’ displeasure

11 thoughts on “Okay. Trying this one on for size.”

  1. Also, for the third option, “they also gain one hold” is unclear. It should be re-worded to give the GM hold, to impose a -1 forward (when it would benefit the spirits of your enemies) (or something like that).

  2. What a crazy coincidence. I wrote a very similar move last night for the Crawl house rules I’m working on.

    The Graveyard

    When you pay your respects at the graves of your forerunners, roll:

    +1 if you have put more characters in the ground here than your current level;

    +1 if the highest-level character you buried here was level 2–5;

    +2 if the highest-level character you buried here was level 6–10.

    On a 10+, you gain 3 preparation. On a 7–9, you gain 1 preparation. When you face any circumstances that killed one of your forerunners, you may spend 1 preparation for +1 to any roll. You can only spend one preparation per roll.

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