Okay. Trying this one on for size.
When you call your ancestors with a haka, state your intent and roll +Cha, adding plus one if you actually do the haka at the game table.
On a 10+ the spirits are with you, hold three until your stated action is completed or until the next sunset. Spend hold for plus one to any roll.
On 7-9 hold one but choose one
* you draw unwanted attention from the spirit realm
* the spirits demand a sacrifice, choose a stat debility that lasts until you can be cleansed
* the spirits of your enemies also hear your invocation and help them as well – the party takes -1 forward .
On a miss… The GM makes a hard move governed by the spirits’ displeasure
.
Boss.
“choose a stat and weaken it” could be shortened to use the term, “debility”.
Charles Gatz that’s the word. Weakened is specifically a str debility. Forgot the official phrasing
Also, for the third option, “they also gain one hold” is unclear. It should be re-worded to give the GM hold, to impose a -1 forward (when it would benefit the spirits of your enemies) (or something like that).
GM moves dont incur GM die rolls – the -1 forward is too similar to the stat debility maybe?
actually – no – stat debility debuffs the invoking agent (hakkist?) – -1 forward woudl apply to the part in general.
re written a little.
re written a little.
What a crazy coincidence. I wrote a very similar move last night for the Crawl house rules I’m working on.
The Graveyard
When you pay your respects at the graves of your forerunners, roll:
+1 if you have put more characters in the ground here than your current level;
+1 if the highest-level character you buried here was level 2–5;
+2 if the highest-level character you buried here was level 6–10.
On a 10+, you gain 3 preparation. On a 7–9, you gain 1 preparation. When you face any circumstances that killed one of your forerunners, you may spend 1 preparation for +1 to any roll. You can only spend one preparation per roll.
Seems cool
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