For people who have played long campaigns in DW, how do you find the coin economy working out for you in the…

For people who have played long campaigns in DW, how do you find the coin economy working out for you in the…

For people who have played long campaigns in DW, how do you find the coin economy working out for you in the long-term? Are the PCs still going after coins, or have they become superfluous?

4 thoughts on “For people who have played long campaigns in DW, how do you find the coin economy working out for you in the…”

  1. Depends on the group – same as D&D. At low level coins are interesting to collect. However, if you are a miserly GM, the players will end up ignoring coins because you never give them any, and their super powers eventually supplant any material needs.

  2. Coins didn’t have the same value to the characters after extended play and getting their first real huge hoard. But when I gave them the opportunity to cash them all in for custom magic items by providing a gnome “arms dealer” and they needed a ridiculous amount of coin for even one such item. The characters were suddenly money hungry. I’d made magic items rare and unpurchasable until then. Both players and characters were caught off-guard when the gnome came into play and were really happy and eager to go find another big hoard ASAP which breathed life into the campaign.

  3. I was thinking of a similar late-game money sink; something very strong, rare, or unusual but requiring a massive amount of coin. It sounds like this idea has some merit.

  4. My characters had thousands of coins by session three, but they never used more than 3/4 of it for a very simple reason. They couldn’t carry it all! Every 100 coin is 1 weight, so they ended up leaving it guarded by the hill giants they had helped. I think they finally used it toward the end of the campaign to hire an entire tribe of orcs to help them.

    I agree that coin does tend to get useless, but it depends on your group’s focus. If they want to buy buildings or boats, pay hirelings, or things of that nature, it comes in handy.

    I made a compendium class I may release at some point that can use excess coin to improve a settlement. It gives the group an outlet for all that coin and the class is meant for a political type of campaign, so if your group is into that then it is pretty great.

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