I’ve been thinking about an alternative ruleset for Ability Scores & Modifiers.
Specifically, simplifying them by replacing the Ability Score with a simple modifier. It would look like this:
Playbooks would have example scores as they do now, but with pure modifiers and no stat numbers. They would pick one stat with +2, two with +1, two with +0, and one with -1.
To calculate HP: Each class gets 12 HP as default, they then add their class limit + 2 x their CON.
So a Barbarian would have 12+8+4, or 24.
Players would add +1 to any stat every odd level up.
Curious as to any thoughts y’all might have about the overall idea. Thanks!
PS: I’m aware this isn’t a particularly original idea; if there is a DW-specific version of this ruleset out there, I’d love to see it! Thanks.