What if there was a modular set for running without a GM?
If you’re like me, you’re either stuck always being the GM and never just getting to play, or you can only reliably get a couple people and the groups can run a little small. But I find that DW and World of Dungeons are already incredibly modular, with a lot of the play evolving naturally, including things that happen when I as the GM make a move . So I’m throwing together something very much like World of Dungeons that’s built for as few as two people to enjoy together, without a GM.
Functioning a lot like Perilous Wilds, it’ll basically be a big modular collection of tables for rolling on (at my table we may even keep a copy of PW on hand). Players roll for the weather, what they find, monsters, NPC temperaments, treasures, what happens as a hard or soft move — with the narrative freedom to limit actions to what makes fictional sense, of course.
There’ll be prompts for rumors, jobs, bounties, towns, people, creatures, events, wars, battles, politics — all springboards for play, with players collectively shouldering the burden of GMing.
I really only intend to use it at my table, though maybe with enough work it could become something I’d share on a wider scale — but this is what I’ve worked up so far, just this morning. I’m calling it Dungeonlords. What do you think?