With a little help from Jasper from anydice.com by Catlike Coding, I now offer Freebooters players the option of…

With a little help from Jasper from anydice.com by Catlike Coding, I now offer Freebooters players the option of…

With a little help from Jasper from anydice.com by Catlike Coding, I now offer Freebooters players the option of generic “quick start average ability scores.” In contrast to the “Heroic” numbers that one finds in the orthodox Dungeon World sheets, these represent the average spread that occurs when you roll 3d6 six times:

7, 9, 10, 11, 12, 14

Heritage/Race moves will probably add two points (total) to these scores before play begins, and Freebooters characters get to add an ability score point at even levels, so a human character will see their “prime requisite” score reach 18 at level 6 or 8.

Oh, and anyone who uses these scores ALWAYS still rolls Luck on 3d6.