If running a game in an existing world eg. Faerun, how would you handle Last breath? Is it Kelemvor that comes for you, god/demon lord/whatever you worship, or angel/servant of a former one?
I’ve had thoughts of changing Last Breath, but I think there’s much fun to be missed by that. Perhaps an addition to it could work better; a dying character sincerely promising/swearing something could give +1 to +3 bonus to roll; GM decides the bonus depending on how big the wov is. Partial success means death/the deity gives it a twist or extra challenge, meaning GM already has an idea to build on. Even failure could give the character some extra time if he wovs to accomplish a specific goal, after which another Last Breath could be made, perhaps even with a bonus, depending how satisfied the reaper is. Thoughts?