So here’s a new World of Dungeons class I wrote trying to make an improved Sage/Bard hybrid with some FF Orator…

So here’s a new World of Dungeons class I wrote trying to make an improved Sage/Bard hybrid with some FF Orator…

So here’s a new World of Dungeons class I wrote trying to make an improved Sage/Bard hybrid with some FF Orator thrown in. Behold my first draft.

Orators get Insight as their skill. Choose two special abilities:. 1 War skald (when you galvanise a group to battle or action, all of you get +1 forward +1 armor and +1 damage for a short time). 2 Persuasive(You can try to alter someones beliefs or goals to your advantage). 3 Foresight (Roll 2d6 plus Int to discern what the future holds.) 4 Soothing tongue (you have the power to calm the savage heart and ease tension or strife)

3 thoughts on “So here’s a new World of Dungeons class I wrote trying to make an improved Sage/Bard hybrid with some FF Orator…”

  1. Persuasive and Soothing Tongue have alot of overlap. Maybe replace ST with something else. Perhaps:

    Entertainer (You are known far-and-wide, and easily acquire the eye of others. You can use your popularity as leverage)

  2. Robert Doe Here’s an idea I thought of. Strategist, inspired by Sun Tzu and Musashi, famous military philosophers.

    (When analyzing a problem or conflict on a 10+ ask 2, on 7- ask one.

    – Can I use the terrain or setting to my advantage?

    -Can I control energy/morale of friend or foe?

    -Can I avert an impending crisis or enemy plot?

    I use can because it’s up to the player to find the solution, not get it handed to them.

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