So here’s a new World of Dungeons class I wrote trying to make an improved Sage/Bard hybrid with some FF Orator thrown in. Behold my first draft.
Orators get Insight as their skill. Choose two special abilities:. 1 War skald (when you galvanise a group to battle or action, all of you get +1 forward +1 armor and +1 damage for a short time). 2 Persuasive(You can try to alter someones beliefs or goals to your advantage). 3 Foresight (Roll 2d6 plus Int to discern what the future holds.) 4 Soothing tongue (you have the power to calm the savage heart and ease tension or strife)