Hi there guys, haven’t posted in a long time but I’m a pretty casual DW player and GM who loves to design homebrew classes for his players based on what they want to be. Since our campaign ended recently I thought I’d post a few up here to get some feedback on them and to let other people maybe critique or adapt them into something they might want to use. So as not to flood the feed though leave some time between the posts.
This first one is quite simple, a player said they wanted to be someone who “thinks real good” since their last character was a barbarian who didn’t do that very often. So I went with a class based around the basic move Discern Reality. It gets a little convoluted I’ll admit but my friend had a blast playing it.
So yeah, any critique or questions are welcomed and appreciated.