I have so many questions about GMing the game, despite having been a player for a year and a half, and a GM for 7+ months.
How am i supposed to write Grim Portents for a front if i’m supposed to Leave Blanks?
What are some good Stakes questions, how do you come up with them, and how do they come into play?
How can there be multiple Dangers for a single front, and how am i supposed to distinguish between them?
What are some good examples of how Impending Dooms are to be structured? I’ve heard it said that they can’t just be “the world ends” but i’m not sure how else to put it.
How should i prep for a game without getting a set idea for how i want the session to go (railroading)?
How can i avoid giving my players all of the power in creating their adventures and filling the world with things of their own design (which could lead to power-gaming amongst certain groups)?
Do you guys draw out the entire dungeon and fill it with monsters in each room? Or do you get a vague idea of what it will be like and a list of monsters native to the dungeon?
In previous games (namely the campaign i’m GMing currently) it has taken 5+ sessions to finish the first adventure. How can i get a faster-paced game without rushing the players or speeding through things?