Swords and Sorcery. Has anyone done a supplement for this genre similar to the depth of Adventures on Dungeon Planet?

Swords and Sorcery. Has anyone done a supplement for this genre similar to the depth of Adventures on Dungeon Planet?

Swords and Sorcery. Has anyone done a supplement for this genre similar to the depth of Adventures on Dungeon Planet?

The current classes, minus the magic users, could stand fine with some recoloring, I just don’t think I could do it all that well.

11 thoughts on “Swords and Sorcery. Has anyone done a supplement for this genre similar to the depth of Adventures on Dungeon Planet?”

  1. I think I’d probably forgoe cultural moves and just make classes for a handful of cultures. I don’t have enough breadth in the source material to be able to do that, though.

  2. Hmm… I think it’d be easier to make several cultural moves for the various playbooks, rather than making separate cultural playbooks. A fighter is going to be roughly the same, whether they’re from Aquilonia, Zingara, Ophir, or Kush. That’s totally just my take on it.

  3. Chris Stone-Bush they COULD be, sure. But in base DW a Barbarian and Fighter are “roughly the same” too. You could easily make a warrior who specializes in, say, mounted or unarmed combat, and wrap it up in cultural trappings.

  4. I would strongly avoid making playbooks or even moves based on culture. I don’t see any way to do it that doesn’t hew very closely to Howard’s over-the-top racism and racial determinism.

    I’d go with more-or-less traditional classes (fighter, thief, ranger, etc) and use background moves instead of race moves. So the fighter had options like “soldier” or “thug” or “weapon master.” Make origin just part of the name choices and/or look.

    Similar to this, really:

    apocalypse-world.com – Humans Only! – Character sheet mini-hack (PDF link)

    If I was going to go full out, I’d probably make entirely new classes and tweak them to get that S&S feel. And/or make each class more flexible & remove the “only one of each class” requirement.

    But that’s a lot of work.

  5. (My avoidance to race-as-playbook, BTW, is specifically in reference to working with any existing material, like Howard’s Hyborean Age. I think there’s a lot of potential in cultural/background playbooks if you’re making up content in-game, and if they’re designed carefully. Aaron Griffin, I think we’ve talked about that in detail before.)

  6. I didn’t get the impression that Aaron Griffin was talking about making playbooks based on a culture. No “The Cimmerian”, “The Zingaran”, or “The Stygian” playbooks, for example.

    Instead, I assumed he was talking about making a playbook called “The Knight”, which was based on being an Aquilonian knight. Or “The Buccaneer”, based on being a pirate of the Barracan Isles. In other words, playbooks that had cultural aspected tied into them rather than just being about that culture.

    I have used Howard’s Hyborian Age as examples here, and yes. There are lots of problematic racial issues in those stories as they were written in the 1930s. My feeling is that anything made now needs to address those issues and avoid the racism and misogyny of the originals.

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