I’ve been playing long enough that I figured I’d try working up a playbook: The Shadowdancer.

I’ve been playing long enough that I figured I’d try working up a playbook: The Shadowdancer.

I’ve been playing long enough that I figured I’d try working up a playbook: The Shadowdancer. The starting and advanced moves are all from Class Warfare by Johnstone Metzger (CC-BY-SA), with the exception of Watcher in the Dark, but I trimmed down the list and modified the multiclassing. The rest of the class–obsession, training grounds, bonds and gear, death move, looks and names–are of my own design, and I would appreciate any thoughts you might have.

May revisit and rework to add in more new elements at some point, we’ll see.

https://drive.google.com/file/d/0B-iThPh-XlM5T2lPbTNYN3FTWk0/view?usp=sharing

2 thoughts on “I’ve been playing long enough that I figured I’d try working up a playbook: The Shadowdancer.”

  1. “The Darkening Path” and “Walking Through Darkness” seem very similar. Is the former for longer distances perhaps? It may help to make the Darkening Path build on Walking Through Darkness, or perhaps remove Walking Through Darkness all together, as a teleport seems quite powerful for a starting move. Just an idea of course 🙂

  2. A bit late, but I have a couple comments. I love the shadowy assassin archetype, and I think I’ll add this one to my master list of playbooks. Two things that are really just my opinion though:

    • The Plane of Shadow training seems strictly better than the other two easily. An extra class move is basically the entirety of a level, since +1 to a stat may or may not help immediately.

    • Seeing distances or times listed in a move clashes a bit with the rest of the Dungeon World rules. Instead of ‘less than a hundred yards’, I’d write it as near to mesh with the ranges from the equipment section.

    But those are just me, I do like the playbook as a whole.

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