Tonight, my players plundered a vault of one of the characters’ deity (Thankfully the Cleric wasn’t here this session). However, i, as the GM, had no items prepped. So, naturally, i turned to my players for help. Here are a few of the items they came up with.
• The Sap Marble
A marble made of tree sap. Really sticky.
When you attempt to free the marble from something it’s stuck to, roll +STR.
10+: It is released from the object.
7-9: It is freed from the object, but stuck to you.
6>: It has not moved, and neither will you.
• Eye of the White Tiger
An ivory orb suspended inside a marble half-circle. Strange runes surround the rim, which when translated say something about the thrill of the fight?
However, eventually it became too time consuming to keep asking them for items. Enter Fantasy Name Generator. I would have the player roll a d4 to determine how many times i pushed “randomize”, and then a d10 to determine which object from the list they got. Some of the items are rather… interesting.
• Gauntlet of Malice
A light red gauntlet with some rather gruesome additions: spikes, blades, bloodstains, etc. Once put on, it cannot be removed unless it has been accepted by another bearer.
+1 to Hack and Slash
+1 to Interfere
-1 to Aid
• Rod of the Dead
It appears to be an enchanted immovable rod. When the button is pressed, the rod, and any corpse the rod is touching, stops moving.
• Jar of Eternal Health
This neverending health potion is so powerful that it has become sentient and aware of its godlike ability. As such, it only allows those who ask it really nicely to use it.
When you ask the Jar for a drink, roll +CHA.
10+: It allows you to drink your fill. Restore your HP to its maximum and remove one debility.
7-9: You are allowed only one sip. Regain half of the HP you are missing, or remove one debility.
6>: It does not let you drink, and you shall feel its scorn.
It is also noted that it is really rude in general, and has a very “Holier-than-thou” attitude.