I need some help with a new class I’m working on please. I want to create a morphling class that is totally unlike the druid, and closer to Odo from Star Trek: Deep Space Nine than T-1000 from Terminator 2.
Odo could do all kinds of morphy stuff, but he had to recuperate at the end of each day, “sleeping” in his gooey form in a bucket. I don’t want the character to have to turn to goo every night, but I would like to make the player make choices as to when they’ll morph based on a value of hold. Morphing into a new form costs hold, but reverting to normal is free.
As such, I’d like one of the main moves to a modification of the healing that takes place during rest (when you rest…gain half your max HP). I’m thinking “when you rest…regain all your HP, lose all hold you have and gain X Hold”.
An advanced move can be “when you do this, gain an additional 1d4 hold” and a higher level version that replaces it could be “…additional 1d6 hold”.
Very high levels thoughts. Fictionally I’d want the character to be one of a kind; no others of their class exist (at least that’s what the character thinks 🙂 ).
I’d love any feedback on wording, amount of hold, etc.