Originally shared by David Perry
Welp, my first TRPG (Dungeon World) campaign as a player has come to a close tonight, after about 8 months, with, (as I suspect is not actually all that uncommon) one of the players, a Grim World Necromancer eating the brain of the Prime God to become one himself, but losing his own mind in the process.
It was a wild ride; by the second session, I was obsessed with inhabiting my player and seeing the world from their eyes, trying to figure out what they’d do in the tight situation they were in (at that point, separated from one PC, deep in a giant centipede infested underground bunker-temple, the body of the other PC dead at their feet having been mostly responsible for his death).
The world itself was oppressive and relentless, but I kept coming back for more, wanting to uncover its secrets (this campaign was more pre-prepped sandbox style than Vanilla DW). My second and last character being a paladin felt like a relief; I mostly needed to only care about fulfilling my chosen gods’ will. In the end, he was forsaken due to his own companion’s ambition.
It’s definitely time for some more light-hearted games for a while, whew.