Possibly dumb question:
Is there a place that discusses how to handle monster special qualities? I’ve seen:
-Turn flesh to stone with a gaze
-Spell: Overheat a foe so they doff their armour
-Spot a foe’s weakness and take advantage
How do you handle these kinds of things at the table? Just have the player Defy Danger and describe the results? I’m having trouble with the nuts and bolts here. Can anyone help?