I’ve never created my own playbooks, but I’m interested in creating one based on a Hunchback. Now, I know what you’re thinking “John, that sounds stupid. Why in the hell would anyone want to play that?!” But it will be part of a trilogy of playbooks…
I’ve never created my own playbooks, but I’m interested in creating one based on a Hunchback.
I’ve never created my own playbooks, but I’m interested in creating one based on a Hunchback.
Not trying to discourage you, but one suggestion I heard was to start with designing Compendium Classes as a way to ease into designing full playbooks. A Compendium Class sounds like a good fit for a Hunchback, who could be any of a number of different professions (fighter, wizard, cleric…)
Hmmm. I kinda see it like the racial playbooks from Awful Good Games. Three of the starting moves you’d get to choose for the Hunchback would be Bell Ringer (think Quasimodo with parkour abilities), Lab Assistant (Igor type with bonuses to Spout Lore maybe), Sideshow (super-ugly, either bonus to Parley with monsters or maybe some sort of intimidation ability or both). I see the Hunchback having abilities that assist and buff it’s master and party members, as well as gaining some melee abilities. Nothing is set in stone of course.
John Spencer Awful Good Games treats races as Compendium Classes. To quote A Sundered World: “In this way, you can think of races as compendium classes that you automatically qualify for: when you level up, choose a move from your class, or one of the moves from your race.” The only difference is that with most CCs you have to spend a move to qualify, while the racial CCs just offer you a generic racial move to start with (just as normal DW classes have a racial move). There are other racial playbooks out there where your race is your class. So the question is, do you want their reality of being a hunchback to be pretty much the only thing that matters about how they relate to the world? Personally, I agree with Robert that it sounds like a better fit as a CC.
Eh, not the monster playbooks they have, which is what I would want this to be similar to.
Oh, like “The Skeleton.” I guess if you were thinking of the hunchback as a monster that makes sense. I didn’t realize that is where you were heading.
Yep! Like an Igor or Quasimodo type.
I’d say definitely start with a compendium class. If you have more you want to put into it and want to make a full class, well you already have a solid base from the compendium class.
Try this: can you think of 6 to 10 moves for your class with ease? If so, it can be done as a class, otherwise stick to CC. If it’s a trilogy of Playbooks, why not make it a Playbook with 3 CC?
See this monster: codex.dungeon-world.com – Great White Selachii ? 😀
You might find the Mad Scientist class by redditor /u/wargonzola useful. It is a doctor Frankenstein and contains some Igor elements. https://www.dropbox.com/s/d1nhlhiaz4b2a9y/Unnatural%20Philosopher%20v4.pdf?dl=0