My last two session reports are up: both the face-to-face and online games. I’m running both games simultaneously in the same setting, with each group affecting the play of the other, even though the characters may never meet.
Watching two groups (nearly) simultaneously interact very differently with the same scenario has been really eye-opening as a GM. Both groups know about the other group, which makes it even more interesting. I’m wondering how long before they start leaving clues or things for each other actively … or if that happens at all.
Also, the “recovering memories” mechanic is working out really well. Characters are coming alive through play and the recovered memories are making back stories interesting and related to the play (rather than the play being developed around the back stories). The game gets a bit gonzo from time to time, but the back stories, almost without fail, are really dark. I mean REALLY dark. The 7-9 result of having another player answer for your character has also proved to be much more interesting than my previous exploration of this idea (Damn True Facts, which you can find notes on earlier in the blog if inclined).
Read up if you like. Comments and feedback are welcome. At some point in the near future I may open up the Tuesday night online game to another player or two from the community, or possibly start another “pickup” session all together.