Hey folks, I’m trying to create my very first custom move (kinda new to DW yet). I’m playing a 1 on 1 campaign that’s themed on Necromancy (lots of undead, corrupted paladins, liches and whatnot), so I figured that it would be cool to create a move around the ideia of resisting necrotic corruption: the more you have it, the more you are resistant to necromantic spells, but, you get some kind of penalty that increases with this corruption.
So, here’s the move:
“You feel the dark hand of the Great Raven holding your soul, trying to bring you to the realms of undeath. When you try to resist it, roll plus your corruption.
– If you get 10+, you resist the effects of the spell and get away clean.
– If you get 7-9, choose one:
You take the effect of the spell, but stay clean
You take +1 corruption, but the spell doesn’t work against you
– If you get 6-, the spell affects you like intended, and you add +1 corruption.”
So yeah, there’s the move, right now I’m trying to figure out what kind of penalty the accumalated corruption should come with. Any suggestions?