My thoughts on how Dungeon World’s experience mechanics have shaped our game.

My thoughts on how Dungeon World’s experience mechanics have shaped our game.

Originally shared by Sophie Lagace

My thoughts on how Dungeon World‘s experience mechanics have shaped our game.

#DungeonWorld

https://mechanteanemone.wordpress.com/2016/06/05/as-the-dungeon-world-turns/

6 thoughts on “My thoughts on how Dungeon World’s experience mechanics have shaped our game.”

  1. This is good, but I kind of wanted it to continue going further.

    I’ve never been a huge fan of DW-style bonds; I’m oddly also not a fan of Hx. Neither seem powerful enough — roll +1 (or so) to give a +1 doesn’t seem that great.

    Some pbta hacks use them as a resource, which, well, maybe. Worlds in Peril does that, and I think it works well.

  2. Good article. I would have loved to see it go into detail about what it means to “resolve” a bond. Does it mean it’s been rendered no longer true (I believe I saw Stephen Lumpkin GM it this way on itmejp’s channel). Or, does it trigger whenever it comes up?

  3. Sean Looney — Good question, I will try to write a follow-up.

    William Nichols — That’s an issue of different scope, the value of a +1 Forward, mechanically-speaking. In terms of probabilities, the answer is yes, it’s a significant boost, but it may not feel that way.

  4. William Nichols

    — We make use of it to share the spotlight in dramatic scene, but it’s true that in very focused scenes it may kill momentum.

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