I had an idea of how to run Bonds more efficiently, especially in games where players drop in and out of the…

I had an idea of how to run Bonds more efficiently, especially in games where players drop in and out of the…

I had an idea of how to run Bonds more efficiently, especially in games where players drop in and out of the campaign (West Marches style, for example). I like Bonds more than Flags because I feel that Bonds foster better inter-character role-playing. It’s hard to remember another character’s Flag, but you typically do remember your own Bonds, and this tweak should help you remember them even more.

Bonds

When you make your character’s Bonds, write them down on index cards instead of your character sheet. Use a separate index card for each character in the session.

Start of Session Move

At the start of a session, take your Bond index cards for the characters that are participating in the session. Now, note the number of available Bonds in your Playbook. If the total number of Bonds in your index cards is less than your available Bonds, you can add one new Bond with one of the characters in the session.