Still thinking about flags (and, I’m still looking for more examples on this thread: https://plus.google.com/108131264929529993281/posts/hxoHY956qwb). Today’s question is about how else you might leverage flags in the game. Are there, for example, ways that a move might reference or use a flag? Can the GM hit them and what happens if she does? Could something (a magic item, say) force a flag onto someone and how would that work?
I’m imagining here some contexts in which flags appear in the game in a few other ways, not taking over the whole game. Much like bonds have a couple other jobs in the text other than the “gain xp” part.