Are there any NPC Codexes out there for #DungeonWorld ?
I’m thinking of something similar to the Folk of the Realm chapter from the main rulebook. Monsters are cool (and I’d love for there to be an illustrated guide to the monsters that are in the main rulebook), but I also like NPCs to interact with and against.
Some I’d like to see:
Necromancer
Scout
Beggar
Butcher
Pirate
Gladiator
Cultist
Smuggler
Historian
Storyteller
Duelist
Sorcerer
Wizard
Longshoreman
Pawnbroker
Tracker
Alchemist
Shaman
Fishmonger
Librarian
Acolyte
Bartender
Mercenary
Warlord
Leveled versions of the core Dungeon World classes
Aristocrat
Hunter
Atheist
Heretic
Caravan Guard
Witch
Sailor
Pilgrim
Cardsharper
Artist
Sculptor
Document Forger
Art Forger
Body guard
Apothecary
Herbalist
Archer
Mayor
Bureaucrat
Animal Trainer
Circus Performer
Acrobat
Blacksmith
Poisoner
Thoughts?
Any that you would add? Remove?
I realize these can be made relatively easy on the fly, but it seems like a well thought out codex with some good indexes that group them be places they might be encountered and lists of possible names would be a really handy jumping off point.
I agree. I thought I would include a page of people in my upcoming project. Also a page of ready made settlements, a page of establishments, and a page of factions.
Can I use your list? 🙂 Or maybe you want to collaborate?
So what I generally use is a role and my hero cards deck. I’d be careful of leveled class things. It is a dangerous trap in Pathfinder to want to make started npcs. It is even worse in DW.
There is also the instincts list in the book
I’d also suggest Eureka as a DW npc codex
Wait, no. Masks, same company different book
Ray Otus Yes! Bey all means, use my list. I was just brainstorming it over lunch. I would be happy to collaborate in any way that I can. I am a total novice at this, though.
You’ve been warned. =)
Michael Phillips
I can’t remember is I have one or both of those. I’ll have to look when I get home.
I agree with Michael Phillips on statted NPCs (it’s a trap) but some pre made personalities with brief entries – notable trait or quirk, skills (hirelings), instinct, and a few moves.
Ray Otus
I get the distinction. I was thinking the same thing. I was thinking that a minimal stat block along the lines of the Monster or Folk of the Realm blocks that were cross indexed or tied to appropriate keywords would make it much easier to fill out a world on the fly.
I get Michael Phillips’ point. That’s not what I want. It would be too slow to use on the fly. I really like the Encounter Stat Blocks (I’ll call them) in Dungeon World for this reason. A quick glance gets you going. The items you list, Ray, are along the lines of what I was thinking.
A name, a motivation and the damage rules somewhere on hand.
Also, keep your npcs in the crosshairs at all times.
The Monsterless Manual has some very basic 0e D&D stats for all kinds of fantasy NPCs, ripe for conversion: http://beyondtheblackgate.blogspot.com/2010/06/monsterless-manual-get-yours-free.html
Also the dungeon world codex has exactly the thing you are looking for
The last time I looked at the Dungeon World codex, it didn’t have a lot, if any, of these sorts of generic NPCs. It is a great resource, though.
I’d check again. I ran across a bunch of generic npcs while prepping for my game this afternoon. Don’t remember the search I used, and they weren’t my target.