I’m curious what everyone thinks of Grim World? As someone who loves Fate and wants to start gming dungeon world I’m thinking it’s for me but would love some feedback.
I’m curious what everyone thinks of Grim World?
I’m curious what everyone thinks of Grim World?
The classes in grim world all have unique playstyles though they trend crunchier than the core book. The rest of the book is largely flavor but it’s a good flavor. Good if you like grit and gore, and/or want a DW analog of D&D 4e’s warlord, or a bender class.
Don’t let the Channeler bend metal unless your game is set on Athas.
PS: I love the ideas behind all the classes in the book, and the monsters, I pretty much love the whole book, but I have tried to use the classes in about four games and they’ve never satisfied both sides of the (theoretical) GM screen.
Death moves can be pretty epic.
Definitely the best contribution to DW lore was the Death Move. Everything else failed to stand out and impress me, specially the “crunchier” bits.
Douglas Santana do you feel the lore and death moves make it worth it or no?
Matt Horam interesting. So everything worked for you except the other classes? Over all you think it’s worth the purchase?
I found Grim World to be a worthy addition to my table. The “death moves” idea is fantastic, and I’m personally very fond of the flavor. My group really enjoyed it as well.
Chalice In Chains no.
But it would be great if you could get the death moves.
Chalice In Chains You know about the Bundle of Holding going on right now? For the next, like, 23 minutes?
https://bundleofholding.com/presents/DungeonWorld2
It includes Grim World in the expansion, along with a crapton of other good stuff.
You can not go wrong with the above.
Missed the bundle of holding apparently.
🙁
Lot of talk about this on Discern Realities #3 (http://discernrealities.libsyn.com/episode-3) and The Gauntlet 3,4,5 & 7 (http://gauntletpodcast.libsyn.com/page/2/size/25). General consensus was that it was fun as a kind of one-off but does not dovetail with Dungeon World very well. The death moves can cause chain reactions that get a little silly, but can be fun. Some of the info in the book, such as the race moves, make the book worth owning even if you just intend to strip mine it for Dungeon World.
Chalice In Chains sorry for the delayed response…I just remembered that we have a Grim World Shaman in one of my home games and it is excellent. As for overall value…your mileage may vary.
We use the Channeler and the Necromancer in our campaign. I think the Necromancer is a weaker playbook, but the players have had fun with both.