Hey all, I’m running a campaign where the dead tend not to stay in the ground, and there’s an order of Sin Eaters to…

Hey all, I’m running a campaign where the dead tend not to stay in the ground, and there’s an order of Sin Eaters to…

Hey all, I’m running a campaign where the dead tend not to stay in the ground, and there’s an order of Sin Eaters to make sure that they do. Recently a PC was initiated, so I’m piecing together my first Compendium class. I’d love some input on creating advance moves (or straight stealing advanced moves from other classes that seem appropriate). Cheers!

Compendium class Sin Eater,

When you are initiated by a member of the order, and make a deal with death to devote yourself to helping restless spirits pass beyond the world, you can take this move when you level: Basic moves 1. Minister to the Sick- Immune to disease 2. Last Rites- When you spend time administering to a corpse that corpse can not be raised 3. Member of the Order- other sin eaters will treat you as an ally until proven otherwise, and when you enter a settlement roll 2d6+cha, 10+ you will be provided a place to stay, meals and basic supplies. 7-9 you will be provided a dry place to sleep and a warm meal. 6- you will be called upon to take up arms for the order.

Advanced moves could go anywhere, from adding forceful and messy tags to attacks against undead, to dream sending (already established as a power of some other Sin Eaters). The compendium class will also require submission to all requests for aid by other Sin Eaters, or direct requests by anyone to give last rites.

2 thoughts on “Hey all, I’m running a campaign where the dead tend not to stay in the ground, and there’s an order of Sin Eaters to…”

  1. Thanks! The wraithlander is pretty sweet, and I’ve been thinking of some kind of speak with dead move, the rest of the moves are less topical to what I want though. I’m thinking more exorcist cum psychopomp.

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