When you miss a session or show up late, ask the group to summarize what has been happening in your absence. Tell the Judge what your character has been attempting to do in that time. If the Judge buys it, roll +LUC
On a 10+, you return to the party unharmed, and bring something valuable, such as information or treasure. Ask or convince the judge what it is.
On a 7-9, you make it to the party relatively unharmed, but one of your items is missing or destroyed. Judge’s pick.
On a 6-, DO NOT mark XP, and pick 1 from the list below.
•You are left for dead, probably in a ditch somewhere. Make the Bite the Dust move if an ally rolls you over within a few hours.
•You return the the party, stark naked and bruised. Everything on your person is either stolen or disintegrated. Tell the party the story of how you barely escaped with your life.
•You have brought some inevitable and horrible danger to the party, related to your absence.
Too harsh?
I think it’s delightful in spirit, I’m planning something similar for characters that get separated/lost/MIA during play. But penalizing someone harshly for missing a session seems a peculiar choice. Is it good fun to have someone miss a session and then lose a character off screen?
I think it’s delightful in spirit, I’m planning something similar for characters that get separated/lost/MIA during play. But penalizing someone harshly for missing a session seems a peculiar choice. Is it good fun to have someone miss a session and then lose a character off screen?
Hmm. I think you are right about the Bite the Dust option. However, I want them to be penalized for screwing up a roll, not for missing the session. If their character is lucky enough, they might end up with something quite valuable that they didn’t have before. Most of the time, they will end up with a 7-9 result, which I might alter to make more interesting. Having the choice of the Bite the Dust as the 6- can actually be better than the other two, depending on distance and whether or not the party cares about the adventurer gone missing.
Hmm. I think you are right about the Bite the Dust option. However, I want them to be penalized for screwing up a roll, not for missing the session. If their character is lucky enough, they might end up with something quite valuable that they didn’t have before. Most of the time, they will end up with a 7-9 result, which I might alter to make more interesting. Having the choice of the Bite the Dust as the 6- can actually be better than the other two, depending on distance and whether or not the party cares about the adventurer gone missing.
Yes, the other options are great, since they add to the session!
Yes, the other options are great, since they add to the session!
I am wanting help making this move better. Any suggestions would be super appreciated.
I am wanting help making this move better. Any suggestions would be super appreciated.
Not a fan of making based on LUC (or any character stat). You could make the bonus to the roll questionnaire-based instead. For example:
…If the Judge buys it, roll and add…
+1 if you (player) have a legitimately good excuse
+1 if you brought snacks or drinks by way of recompense
+1 if your summary of what your character’s been up to entertains the group
Not a fan of making based on LUC (or any character stat). You could make the bonus to the roll questionnaire-based instead. For example:
…If the Judge buys it, roll and add…
+1 if you (player) have a legitimately good excuse
+1 if you brought snacks or drinks by way of recompense
+1 if your summary of what your character’s been up to entertains the group
Jeremy Strandberg that is awesome.
Jeremy Strandberg that is awesome.
The reason I chose luck was primarily because if you attempt to do something without the help of the party, you’re gonna need some luck to pull it off. This is, essentially, a move similar to Get Lucky
The reason I chose luck was primarily because if you attempt to do something without the help of the party, you’re gonna need some luck to pull it off. This is, essentially, a move similar to Get Lucky
Sure, it’s totally the right stat if you’re going to use a stat. I’m just thinking I’d rather not have a stat of my character influence what happens when I as a player can’t make it.
Then again, I can also see why someone would rather use a character stat instead of having to actually decide whether the player’s excuse was
entertaininglegitimate or not.Sure, it’s totally the right stat if you’re going to use a stat. I’m just thinking I’d rather not have a stat of my character influence what happens when I as a player can’t make it.
Then again, I can also see why someone would rather use a character stat instead of having to actually decide whether the player’s excuse was
entertaininglegitimate or not.What about both? Makes it a little harder to fail that way, but when you do it’s hammer time
What about both? Makes it a little harder to fail that way, but when you do it’s hammer time
Funny move! I think it could be nice even with the classic “long list” and “choose x” with 10+, “choose x-2” with 7-9, or something like that.
So the player has to choose if:
– he’s not wounded
– he doesn’t lose an item
– he found something useful
– he was left for dead (only if this fits the fiction in that moment)
– he doesn’t gained a new enemy
– he doesn’t bring something “dark” with him
etc.
Funny move! I think it could be nice even with the classic “long list” and “choose x” with 10+, “choose x-2” with 7-9, or something like that.
So the player has to choose if:
– he’s not wounded
– he doesn’t lose an item
– he found something useful
– he was left for dead (only if this fits the fiction in that moment)
– he doesn’t gained a new enemy
– he doesn’t bring something “dark” with him
etc.