How do you handle your dungeons?
I’m going to be GMing a newly recurring game soon (this is the second “play” session). I have some fronts, I have some ideas from the players and from myself.
But they’re currently in a wizards tower (I know, cliche) — pretty much straight up.
So when doing dungeons, how much do you map? I’ve planned almost all floors, with space for more, and some of the fiction is pretty “loose” at this point (for example, if they manage to get to the top of the tower, they’ll find something — I just haven’t hashed out what yet — I have ideas, but I want to see what they come up with). I’ve done custom moves for several encounters, with openings for player creativity.
I don’t believe I’ve overplanned, but I was wondering, how much planning do you do for dungeons in DW? In the open world, I’m more likely to “wing it”, but obviously in a dungeon, there needs to be SOME control as to what’s going on.