City of Judas has a very interesting mechanic called the momentum die which replaces the “take +1 forward” of several moves. What do folks think about this?
At the beginning to the session, set aside a D6 and set it to one. This is the momentum die. When you roll for a move, you may exchange one of the dice in your roll with the momentum die. If you do, set the momentum die back to one.
When a move or effect tells you to take +X forward, increase the momentum die by X instead. (For example, the Paladin’s Charge! move tells you to take +1 forward when you lead the charge into combat. Instead, increase the momentum die by one.) The value of the momentum die cannot be reduced below one, nor can it exceed the maximum value of the die.
This also opens up the possibility of advanced moves that hack the momentum die (making the die a D8 instead of D6, starting at higher than one, etc.)