This is veeeeery nice class.
I love the “magic swordsman” archetype.
Originally shared by Jacob Randolph
http://www.drivethrurpg.com/product/151251/The-Spellsword–A-Dungeon-World-Playbook
I’ve published a new Dungeon World playbook again, for the first time in a while! Go check it out. There is a free preview in the product description, so you can see most of it before you buy.
http://www.drivethrurpg.com/product/151251/The-Spellsword–A-Dungeon-World-Playbook
Tim Franzke, do you remember the aesthetic I was searching inspired by that Shadow of Mordor love action scene?
Add a shadow step/teleport move and with a bit of color, this is it ^^
Why does the Spellsword playbook cover have someone that is armed with a staff? Seems like a curious design choice.
Oh I can’t wait to look at this when in home. I love spell swords
Chris S why not? The class channels magic through a weapon, not necessarily a sword.
But Spellweapon doesn’t ring as good XD
just asking, the playbook has you choose one of three… sword, hammer or whip. as a designer and an art director it seems like a poor illustration choice per the flavor that was established. but whatever.
That does sound a bit odd. Battle-Mage?
Anyway what do you guys think of the class? Does it look cool?
I like it.
Imagine Thor or a Jedi. Someone with cool powers that show them through their weapon , or maybe it’s the weapon to have powers and it needs the wielder to channel them.
It’s a personal favorite archetype,and I find these moves very much on the spot.
Sounds cool. I’ll pick it up 🙂
I think having to roll for the channel might make sense. Vos it seems like you can just do all this awesome stuff with no rolls for your starting move
I call that positive.
Having cool stuff to do, without risking embarrassing failure, since the beginning is something I like.
I play to be cool and effective and heroic. No sense waiting a couple of levels to do cool stuff.
Not saying they shouldn’t do awesome things. But no rolling for it seems bizarre. Considering how powerful it seems its just crazy to me.
Naaah. Relative power level are rarely an issue in DW. ^^
I played parties including characters of 10th and 1st level together, and it didn’t skip a beat.
It’s not a tactical challenge, is about creating cool stories ^^
I think we have different ideas about what makes a cool story. But the spellsword off in the corner never failing his class moves isn’t as interesting to me. If I ever use this I’ll edit it heavily.
Your choice ^^
I love the feeling it gives me right out ^^
Fair enough. Don’t get me wrong I like some of the ideas. The hammer ability of when you hit a substance is awesome. I’d need to tweak it anyway before my friend would even consider letting me use it