What kind of playbooks would you recommend, from any source, if I wanted to run a more Final Fantasy tyoe game? Specifically FF4 and FF6 (FF2 and FF3 in America), plus maybe some FF Tactics?
What kind of playbooks would you recommend, from any source, if I wanted to run a more Final Fantasy tyoe game?
What kind of playbooks would you recommend, from any source, if I wanted to run a more Final Fantasy tyoe game?
There’s a blue mage playbook in class warfare.
Hnnngggh, FF6… favorite. Ever.
Yeah man, 6 is the best.
I feel like a broken record sometimes, because I just parrot this so often, but I honestly have to push Class Warfare hardcore. The toolkit approach to creating characters is my absolute favorite way to play Dungeon World. And you really can build almost any kind of character. You could make a Gau or Strago style character with the Blue Mage, lots of rogue abilities for Locke, a few more crazy warrior types that could (sort of) emulate Cyan, and you could do interesting things making a Warrior with one Magician specialty to throw together some “Blitzes”.
I might go that direction Kristopher Miller; these are newish players and I want to give them something already made without me having to do it.
Hm, that presents a kink. I’m not sure what to suggest then. Honestly, the base classes can do a good job covering standard fantasy tropes, and if you want, once the players are more comfortable, you can introduce things like Class Warfare specialties as Compendium Classes. It’s specifically made to do just that as well. Otherwise, I’m not sure. Best of luck to ya!
I think, in order to reach the sort of more broad abilities that FF characters have in 4 and 6 especially, I would allow EVERY SINGLE PLAYBOOK to have one Multiclass advance move where they can pick a move from any other class. That way you can have your fighter that shoots spells on occasion, y’know?
I’m not super well-versed in those games but I feel like you could do fine with just well-chosen character portraits.
Sky Dancer from Inverse World.
Fighter Bard Wizard Thief Barbarian Cleric
Interesting. Why the Sky Dancer?
There is no direct comparison in FF but I think they fit very well in a magi tech world.
Of course the Captain too.
Dashing Hero could be pretty FF6/FF3ish.
Red Mage could just be a fighter with cross class spells with multiclass dabbler.
The channeler from Grim World, to add a flexible spell toting red mage.
the Dragon Mage, making up for the Dragon Knight (multiclassed as you see fit)
Is FF VI the one where you learned on the Veldt? If so, druid, with some combat push