Ran the first session of an adventure that a friend has written to help her test it last night. It’s written for D&D but she wanted to test how flexible it was so I ran it in DW. She was also keen to have it run by an inexperienced GM, so I was able to fill that role too… Apart from a one-shot trial game of DW, I’ve never GMed before.
It went pretty well for the most part, although one thing popped up a few times… The DW equivalent of “everyone do a spot / listen check”.
Telling the players to try to discern reality definitely sounds wrong, so how else should you handle such situations? Situations where there is something to be found / noticed / heard / spotted / etc, but you need to be particularly astute to do so.
I get that I should describe what they see and that they should ask questions (and invoke moves as necessary) from there, but there still seemed to be something missing… =/