Twin discussion topics :
1 – Defy Danger is only called for after a Soft Move, whether mechanically or fictionally produced. A request to Defy Danger (however phrased, but with dice picked up from the table) barring the presence of a soft move means someone has misinterpreted the situation. Filling the character’s lives with danger means assuming a Soft Move has been made, whether the GM intended it at the time, and they should ‘roll with it’ and start thinking in terms of imminent costs for a failed Defy.
2 – I hate, hate, HATE Wisdom” / Intelligence. Ten plus years of roleplaying off and on and I still can’t keep straight which is which. Is there a reason not to use Discernment / Knowledge instead?