I’ve been working on a collection of tips for players, based on the Agenda and Principles DW sets out for GMs. It draws heavily from the GM equivalents, from Grant Howitt’s 11 Ways to be a Better Roleplayer, and Painlord’s Advice on Roleplaying from the Paizo boards.
I’ve gotten it to a point where I need some outside perspective and direction. If any of you are willing to look it over, I’d greatly appreciate any advice on expressing things in a more understandable way, or any principles you think ought to be considered when playing DW that I have overlooked.
Finally, feel free to utilize it, pick it apart, or whatever may benefit you and your own gaming group.