I’m just curious: is it possible to play dw with only pcs and no gm?
I’m just curious: is it possible to play dw with only pcs and no gm?
I’m just curious: is it possible to play dw with only pcs and no gm?
I’m just curious: is it possible to play dw with only pcs and no gm?
I’m just curious: is it possible to play dw with only pcs and no gm?
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Dw is not masterless game…If you would like to play DW you need Dm otherwise you are not playing dw…something similar but not Dw
I think it could be done with the other players providing the moves when you blow a roll. Perhaps with the use of some random dungeon generator for rooms and opposition? Possible, yes. Making it fun and satisfying would be a taller order.
It’s certainly possible, but might be pretty different. There are a couple of GMless games that use the Apocalypse World engine, like Dream Askew, that might be worth checking out for possible inspiration.
Yeah, I agree with J. Walton. Not impossible, but you need to get your hands under the hood, and do quite a lot of work on the game’s engine.
It’s totally possible, done it with Mythic Emulator mentioned above… that one got a little wacky. Done it where everyone shares responsibility taking ownership of different aspects ala Whitebooks. Did an old school D&D solo module with the Boy and we just made moves against each other (ie GM’ed for the other person) Also look at Dream Askew, and there is a Hack for playing MonsterHearts sans GM that works pretty well.
You could hack it, but each player would need to understand the GM rules fundamentally.
The group as a whole could be the GM, arbitrating what hard GM and soft GM moves are used, or you could use a rotating GM style, whereeach player takes a turn GMing another player’s actions.
The other option is a deck of GM moves cards players can either flip from or be dealt hands from. When you want to make a GM move, you have to play a card from your hand or flip from the deck and interpret the result.
It might be a fun experiment, or a howling, incindary disaster.
Each player is dealt a hand of 4 Tarot cards, if a GM is needed, each player hand out a card and we draw one of it random as intend and one as consequence. Its rather open but fun, at least for me.
Adrian Thoen
“It might be a fun experiment, or a howling, incendiary disaster.”
I don’t see the difference! (sounds like a fine idea to me)
With Perilous Journeys it’s almost possible, but the only question is how to simulate monsters?
It’s notable too that Vincent has always been much more cavalier about the ability of the AW engine to handle multi-GM and GMless play than a lot of the other folks who’ve created hacks of the game. Basically, he says just go for it and that it’ll probably work fine.
You could use something like http://www.rpgsolo.com/ to make most of the “GM” decisions as well.
Justin Wightbred
that is the rule set for MonsterHearts I was thinking of. Worked out great when we tried. Should totally work with DW if you change how the scenes work, maybe alternating the set up o the rooms.
it should totally work with AW
The one we’ve being using for our co-GMing DW funnel is Plumbing the Depths https://plus.google.com/115657313205562994919/posts/TZcoViKRAW4
This is part of Jason Lutes’s draft DW hack for overland adventure and exploration: Perilous Journeys
https://plus.google.com/115657313205562994919/posts/WTuT6LXPJGx
Check out the Lampblack and Brimstone community page for updates on this awesome hack. https://plus.google.com/communities/107331199243042859041
Would love to hear feedback on how the dungeon part went, Oliver Granger and Justin Wightbred, if you have a moment to post on the L&B page.
No worries Jason Lutes. I’ll knock something out in the next few days.
Monsterheartless is about co-GMing Monsterhearts specifically, but we’ve found works great with Dungeon World too. Here’s a link to the discussion with the pdf:
http://www.story-games.com/forums/discussion/comment/417843/#Comment_417843