So, I’m kind of obsessed with mashing together Dungeon World and Fate (accelerated). But the best I’ve come up with so far is adding 2 or three aspects onto a regular DW character and having aspects add +1 or +2 to appropriate rolls. 1 aspect is a high concept (on top of the character’s class) and the other two replace bonds but are more generally applicable, ie: not just aid rolls. Though as an aside, making negative aspects ie: nearsighted and having them grant penalties is somewhat appealing, but what is the player motivation for expressing their negative aspects (auto xp even without failure? fate points?) and does that wreck Dungeon World’s general PC awesomeness? What about fate points and XP? or advancement? Would aspects and other trappings of Fate even improve DW or would it just be more stats (and thus more sources of mechanical bonuses)? I haven’t tested any of this in play and it’s somewhat clunky still, has anyone else experimented in this vein yet?
So, I’m kind of obsessed with mashing together Dungeon World and Fate (accelerated).