Well, that was unexpected! We now have a party that is partially at-odds, in traditional Monsterhearts/Apocalypse World style. One helped the lizardmen take over a garrison (without excess bloodshed), and the other two fled from the lizardmen in order to find help.
Though, I don’t think there need to be any adjustments to make this work, which is cool. There’ll just have bond moves that don’t resolve much.