Well, that was unexpected! We now have a party that is partially at-odds, in traditional Monsterhearts/Apocalypse World style. One helped the lizardmen take over a garrison (without excess bloodshed), and the other two fled from the lizardmen in order to find help.
Though, I don’t think there need to be any adjustments to make this work, which is cool. There’ll just have bond moves that don’t resolve much.
Actually, it sounds like they just made new bonds with each other. I think you can have more than 1 bond with a person
Oh, yes. We have a couple of bonds relevant to the situation now!