I’ve been DM’ing now for a few sessions and Ive run into a dilemma. Having been a DM before in other games such as 4th edition DND, I am used to making my players have to roll for damn near everything. As such I am two sessions into Dungeon World and already have one of my players at lvl 3 due to various failed rolls. I feel like my biggest downfall is not knowing ahead of time how various NPC’s will react to my players, and as such I feel the need to have them roll +CHA alot for their various interactions. What can I do to fix this issue, besides obviously have them roll less, and what constitutes a need to roll vs. “being a fan of your players”? Is it ok to have them roll for things, but if they fail NOT give them xp? Am I only supposed to be giving out xp in a dangerous/combat situation? Or am I totally missing something? Ultimately I just want to make sure Im doing things right, and characters leveling that fast (level 3 in maybe 10hrs of game time total, and maybe a third of that had some combat in it) doesnt seem right to me. Thanks in advance.
I’ve been DM’ing now for a few sessions and Ive run into a dilemma.