Anyone had players judge DW to have “vague” rules? We played 3 sessions (monthly or so) and it was fun, but the rules did not click for 2 out of 4 players. One of them is very fond of elaborate mechanics (he’s a power gamer, but in a good way), and the other told me that “as weird as it sounds, I like rules telling me what I can’t do” and so that DW was too “wild” for his taste. Since I love DW, I’m a bit disappointed, but I’m not trying to convince him otherwise. We’ll go back to our D&D game (a 3.5 edition game we’ll convert to 5th), where I am a PC, not the DM.
Anyone want to share experiences or thoughts about this?